![]() To account for this, I reduced the cost of a hero crate from 110 crystals to 80 crystals. The 600 credits received from a hero crate is worth 27% the cost of a hero crate. This requires opening a grand total of 3,111 loot crates which will require 4,528 hours of gameplay. Upgrading these will require a total of 155,520 crafting parts. This will require opening 1,988 loot crates and will require 2,892 hours of gameplay (126 hours for a single hero). Upgrading these will require 99,360 crafting parts. There are 14 infantry heroes with 9 cards and 9 starfighter heroes with 9 cards. This will require opening 260 loot crates which will require 378 hours of gameplay (126 hours for a single starfighter class). This totals 27 cards which requires 12,960 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay.Įach of the three starfighter classes has 9 cards. Upgrading these will require 2,880 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay. This will require opening 48 loot crates which will require 70 hours of gameplay. Upgrading these requires 2,400 crafting parts. ![]() This will require opening 653 loot crates which will require 950 hours of gameplay (238 hours for a single base trooper class). This totals 68 cards and will require 32,640 crafting parts. ![]() There are 17 cards for each of the 4 base troopers. This estimate ignores the time required to get all cards to level 3, the time required to unlock all heroes, and daily crates. All totals for gameplay hours are rounded to the nearest whole number. Players earn credits at a rate of 1,100 credits per hour. Only hero crates are bought because they are the cheapest source of crafting parts. The cost of upgrading a level 3 card to a level 4 card is 480 crafting parts. The credits are accounted for by reducing the cost of hero crates from 2,200 to 1,600. This makes the value of a crate (once you have every card in the game) worth 600 credits and 50 crafting parts. Crafting parts are assumed to average 50. Loot crates are assumed to provide an average of 2 cards. Duplicate credit values are assumed to be 200 for a level 1, 400 for a level 2, and 600 for a level 3, this makes the average card level 1.5 and makes the average duplicate worth 300 credits. I’m also assuming that all one time rewards (challenges and level rewards) were used while getting the cards to level 3, so they are not factored in.Ĭards from loot crates are assumed to be level 1 55% of the time, level 2 40% of the time, and level 3 5% of the time. I’m assuming that all cards are already possessed, are at level 3, and that the player has 0 credits and crafting parts left over. With the system implemented in Star Wars: Battlefront 2, it will take you quite a big wallet, or tons of free gaming time on your hand, to unlock the whole game.
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